Jim Bambra
Role-playing game designer
About Jim Bambra
Born 1956. Jim Bambra is a British role-playing game designer, video game director, game book author and game designer.
Jim Bambra (born 1956) is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons & Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.
Career Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including TSR (publisher of Dungeons & Dragons), Games Workshop (Warhammer), and West End Games (Star Wars RPG).
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in Imagine magazine Issue 6 (Sept 1983), explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice". He was a reviewer and writer for Imagine magazine 1983-1985. He was a reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s. He was also a designer of Warhammer Fantasy Roleplay, published in 1986.
In 1989, Bambra co-wrote the Fighting Fantasy gamebook Dead of Night for Puffins, a Penguin inprint, with Stephen Hand. During the 1990s he was Head of Design at MicroProse, where he worked on projects including Fields of Glory, Grand Prix, Special Forces, various X-COM products, and Gunship.
In 1996 Bambra founded Pumpkin Studios, which achieved success with Warzone 2100, a computer game with a post-nuclear scenario. This company closed in 2000 after Eidos Interactive cancelled its then current project, Saboteur, a PlayStation video game.
In 2003 he became managing director at Pivotal Games Ltd, a videogame development company based in Bath and owned by SCi Ltd. During his period at the firm it published the series of Conflict: videogames, the most successful of which was Conflict: Desert Storm. He remained as director until 2008, when SCi closed down the company. Between 2005 and 2009 he was also a board member of The Independent Games Developers Association Ltd.
Gamebooks and materials Jim Bambra produced the following gamebooks and materials for role-playing games, many in collaboration with other authors:
For Dungeons & Dragons All That Glitters... – Advanced D&D module, pub. TSR, 1984 Dark Clouds Gather, Advanced D&D module, TSR, 1985 Blade of Vengeance – D&D module, TSR, 1985 Creature Catalogue (Dungeons & Dragons Accessory AC9 ), TSR, 1986 Night's Dark Terror, 1986. A D&D module, one of the last products of TSR UK The Golden Khan of Ethengar, D&D Gazetteer, TSR, 1989. The Sea People, D&D book, TSR, 1990 The Complete Book of Dwarves (Advanced Dungeons & Dragons), 2nd Ed., Player's Handbook Rules Supplement, TSR, 1991.
Other Dark Side of the Moon (Star Frontiers Module SFAD6), TSR Hobbies, 1985 Warhammer Campaign (The Enemy Within/Shadows Over Bögenhafen), Games Workshop, 1988 Dead of Night (Fighting Fantasy Gamebook), Puffin Books, 1989 Domain of Evil (Star Wars RPG) Paperback – West End Games, 1991. A supplement to Star Wars RPG. The GodNet: Virtual Reality in the Cyberpapacy (TORG: Roleplaying the Possibility Wars), Torg gamebook (with Bill Slavisek), West End Games, 1991 The Legacy: Realm of Terror (1993) is a DOS first person perspective RPG game developed by Magnetic Scrolls from an original idea by Jim Bambra, Stephen Hand, Matt Innes, John Oldman. Warhammer Fantasy Roleplay, Games Workshop Ltd. / Hogshead Publishing Ltd., 1995. This scenario was discussed by Dormans (2006) in a study of pen-and-paper roleplaying games, arguing that a moral stance was implicit in many such games, the scenario of Warhammer Fantasy Roleplay in particular bearing an intentional analogue to the nuclear threat perceived at the time: "... the original setting is a powerful image of what England might have been like during the later stages of the Cold War era: a country living under the constant threat of full-scale war and having already experienced the devastating effects of nuclear disaster. To act and make strategic choices in a world thus infused with meaning can become an act of personal expression and experimentation."
Don’t just read it —
keep it.
Full-length biographies made to live with: read them, listen on the way to work, watch them tonight.
- E-book
- Audio
- Video
Instant download · yours to keep · every purchase keeps this site free
Important facts
People in Jim Bambra's life
Named in this biography and alive at the same time
Contemporaries
People whose lives overlapped Jim Bambra's
Frequently asked questions
Who is Jim Bambra?
role-playing game designer
When was Jim Bambra born?
Jim Bambra was born in 1956.
What is Jim Bambra's occupation?
Jim Bambra is a role-playing game designer, video game director, game book author and game designer.
What nationality is Jim Bambra?
Jim Bambra is British.
Sources & further reading
Cite this page
APA: Biography.guide. (2026). Jim Bambra. https://biography.guide/jim-bambra/
MLA: "Jim Bambra." Biography.guide, https://biography.guide/jim-bambra/.
Chicago: "Jim Bambra." Biography.guide. https://biography.guide/jim-bambra/.
Data last updated: 2026-09-22 · Spot an error? Report a correction.
Page generated 2026-09-27 05:16 UTC