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Brian Moriarty

b. 1956

American video game developer

Engineer Video game developerProfessor
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About Brian Moriarty

Born 1956. Brian Moriarty is an American engineer, video game developer, professor and video game designer, known for Loom (video game), Trinity (video game) and Wishbringer.

Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer, Trinity (1986), and Beyond Zork (1987), as well as Loom (1990) for LucasArts.

Career Prior to joining Infocom, Moriarty was a Technical Editor for the Atari 8-bit computer magazine ANALOG Computing. he took over The Dig, a science fiction adventure game based on an idea from Steven Spielberg. The project had a notoriously lengthy and troubled development, with Moriarty leading the second of ultimately three incarnations the game underwent before finally shipping in 1995. When his version of the project collapsed in 1993, Moriarty departed LucasArts and joined Rocket Science Games. Moriarty said of his stint at Rocket Science Games, "It was a silly time. The Rocket Science executives were out to be Hollywood moguls, and, to their credit, they got hold of some serious money, and to start off with, it looked as if it was going to be a really fun gig. And they got most of it right. ... But the Wired cover should have warned us. I mean, Wired is the kiss of death. If they're on top of you, then you should know that you're already out of date."

In 1995 Moriarty became the head of game design for the online gaming service Mpath.

On occasion, Moriarty delivers public lectures. One of these, his 2002 Game Developers Conference presentation "The Secret of Psalm 46," has been adapted into a dramatic production and a graphic novel, and was included in its entirety as a video Easter egg in Jonathan Blow's puzzle game The Witness (2016).

Moriarty is a Professor of Practice in the Interactive Media and Game Development program at Worcester Polytechnic Institute.

Games

ANALOG Computing Adventure in the 5th Dimension (1983) Crash Dive! (1984) Tachyon (1985, unpublished)

Infocom Wishbringer (1985) Trinity (1986) Beyond Zork (1987) Timesink (unpublished)

Lucasfilm Games / LucasArts Entertainment Loom (1990) Young Indiana Jones at the World's Fair (unpublished) The Dig (1995) - Credited for "Additional Additional Story"

Rocket Science Games Loadstar: The Legend of Tully Bodine (1994) - Credited for "interactive design"

Other software The Black Rabbit (1982, Atari 8-bit) - single-drive disk duplicator Snail (1983, Atari 8-bit) - disk drive RPM checker mUSE: A BASIC Memory Monitor (1983, Atari 8-bit) - programming utility

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Important facts

Born
1956, United States
Birth century
Nationality
Known for
Loom (video game), Trinity (video game), Wishbringer
Education
University of Massachusetts
Employers
Worcester Polytechnic Institute

People in Brian Moriarty's life

Named in this biography and alive at the same time

Contemporaries

People whose lives overlapped Brian Moriarty's

Frequently asked questions

Who is Brian Moriarty?

American video game developer

When was Brian Moriarty born?

Brian Moriarty was born in 1956 in United States.

What is Brian Moriarty's occupation?

Brian Moriarty is an engineer, video game developer, professor and video game designer.

What is Brian Moriarty known for?

Brian Moriarty is known for Loom (video game), Trinity (video game) and Wishbringer.

What nationality is Brian Moriarty?

Brian Moriarty is American.

Sources & further reading

· Wikipedia: Brian Moriarty

· Wikidata: Q4964807

· DBpedia: Brian Moriarty

Cite this page

APA: Biography.guide. (2026). Brian Moriarty. https://biography.guide/brian-moriarty/

MLA: "Brian Moriarty." Biography.guide, https://biography.guide/brian-moriarty/.

Chicago: "Brian Moriarty." Biography.guide. https://biography.guide/brian-moriarty/.

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