Brenda Romero
American video game designer and developer
About Brenda Romero
Born 1966. Brenda Romero is an American video game developer, writer, role-playing game designer, computer scientist, programmer and designer, known for Wizardry 8.
Brenda Louise Romero (; born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.
For Wizardry, Romero provided game design, level design, system design, writing, and scripting. She also wrote the manuals and documentation for some products in the series. Romero provided writing and documentation for the award-winning Jagged Alliance series. She was the lead designer for Playboy: The Mansion and Dungeons & Dragons: Heroes.
Career Romero began her career in 1981 at video game developer and publisher Sir-tech Software, Inc., on the Wizardry role-playing team. She worked first as a tester, She was employed with Sir-tech for 18 years before moving on to Atari where she worked on the Dungeons & Dragons series for consoles before joining Cyberlore Studios in 2003 to work on the Playboy: The Mansion game. Romero's research for the game was ultimately published in a book, Sex in Video Games.
Nerve magazine cited her as a "New Radical" — one of "the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place".
In 2009, Next Generation magazine identified her as the woman with the longest continuous service in video game development.
Romero served as Chair of the Savannah College of Art and Design's Interactive Design and Game Development department until November 2009. She moved to San Francisco to consult as Creative Director for social media company Slide, Inc., and then became Creative Director of social gaming company Lolapps in May 2010. She co-founded the social game company Loot Drop with John Romero in November 2010, then left Lolapps and joined Loot Drop in February 2011.
In 2013, Romero became the first game designer in residence at the Games and Playable Media Program of the University of California, Santa Cruz. She also served as the program's director.
Romero was the Program Director of the MSc program in Game Design and Development at the University of Limerick in Limerick, Ireland until December 2018.
Recognition Romero has won several awards in her long career. Some highlights include RPG of the Year for Wizardry 8, a Fulbright Scholar award in 2014, the Game Developer's Choice Ambassador Award in 2015, the Development Legend award at the Develop:Brighton awards. Romero was also invited to give a Ted Talk about her career within the game industry, in which she explains how she incorporates tragic history lessons into her game design.
Honorific Award Awarded by the Fun & Serious Game Festival Top 10 Most Influential Women in Game Development Awarded in recognition of Brenda's most popular games. BAFTA Special Award Awarded in recognition of her creative contribution to the industry. Development Legend Awarded at Develop:Brighton Ambassador Award Awarded at Game Developers Conference in San Francisco for helping the game industry advance to a better place. Top 10 Game Developers of 2013 Awarded a position on the list by Gamasutra Lifetime Achievement Award The Women in Gaming session at GDC 2013 honoured Brenda Romero with an award for her service to the industry. Vanguard Award IndieCade awarded Brenda the Vanguard Award for Train . Top 20 Women in Games Gamasutra named Brenda one of the Top 20 Women in Games. Top 100 Most Influential Women in the Game Industry Next Generation named Brenda one of the 100 Most Influential Women in the Game Industry. RPG of the Year Wizardry 8 awarded RPG of the Year by Computer Gaming World She has three children from her first marriage.
John and Brenda worked on Ravenwood Fair together. He was lead designer and she was creative director and game designer.
IGDA and activism Brenda and other game developers at a BAFTA event in Los Angeles in July 2011. From left: Rod Humble, Louis Castle, David Perry, Brenda Romero, John Romero, Will Wright, Tim Schafer, Chris Hecker.
Brenda Romero was an active member of the International Game Developers Association (IGDA). In 2008, she was elected to the IGDA's Board of Directors. On March 28, 2013, she resigned as co-chair of the IGDA Women in Games SIG.
She had founded the International Game Developers Sex Special Interest Group (Sex SIG) in 2005. Since working on Playboy, she has studied adult and sexual content in video games and is regularly interviewed about the subject in the media. She has written a book on the subject, Sex in Video Games.
She is an anti-censorship activist and a proponent of parental rating awareness.
Academics She is a regular speaker at universities and conferences, including the Game Developers Conference, Austin Game Developers Conference, and Montreal International Games Summit. Some of her lectures have been held at the Massachusetts Institute of Technology, The Guildhall at Southern Methodist University, and Clarkson University.
In the spring of 2007, she was awarded the Presidential Fellowship at Savannah College of Art and Design to develop an exhibit and presentation titled, "What You Don't Know About Video Games...". In April 2008, Romero became Chair of the Interactive Design and Game Development department at the Savannah College of Art and Design (SCAD). Brathwaite left SCAD in November 2009 to return to full-time commercial game development.
In December 2012, she was appointed "Game Designer in Residence" at the University of California, Santa Cruz.
In March 2014, she was awarded a Fulbright Fellowship.
The Mechanic is the Message In February 2008, Romero began work on a series of non-digital games known collectively as The Mechanic is the Message. According to the series abstract:
The series is composed of six separate non-digital games that experiment with the traditional notions of games.
The New World, 2008 SÃochán leat, 2009 Train, 2009 Mexican Kitchen Workers – prototype Cité Soleil - concept phase One Falls for Each of Us – concept phase
Of the six, Train has received the most attention, and won the Vanguard Award at Indiecade in October 2009 for "pushing the boundaries of game design and showing us what games can do." Train was also featured in The Wall Street Journal as well as on game industry sites including Gamasutra, where it received accolades for its ability to evoke meaning through gestures, the Escapist Magazine, Extra Credits, and on Kotaku. Romero delivered Train: How I Dumped Electricity and Learned to Love Design at the 2010 Gamesauce Conference.
SÃochán leat (Irish for "peace be with you") chronicles the history of her children's heritage. Romero made the game following The New World, a game she originally made to teach her daughter about the slave trade. Romero designed SÃochán leat to teach her daughter about her Irish heritage and traces the family's history from the Cromwellian invasion of Ireland to their ancestor's eventual immigration into the West Indies on the paternal side and Canada on the maternal side. The game features a burlap pillow simulating an earthen mound covered by 26 pieces of grass, each representing a county in Ireland. In a talk given at the Austin Game Developers Conference in September 2009, Romero noted that the burlap was filled with mementos of her upbringing and her heritage, including photographs of her great grandfather, Paddy Donovan, and one of her mother's rosaries. On her blog, Romero notes that "the game is signed in many ways and is highly autobiographical. It is my history and it also reveals my feelings about its present state."
Ludography Name Year Credit Druid: Daemons of the Mind 1995 Game and manual writer, tester Nemesis: The Wizardry Adventure 1996 Manual and dialogue writer, scripter Jagged Alliance 2 1999 Writer Jagged Alliance 2: Unfinished Business 2000 Game and manual writer Wizardry 8 2001 Game designer, game and manual writer Dungeons & Dragons: Heroes 2003 Lead designer Playboy: The Mansion 2005 Lead designer, manual writer Playboy: The Mansion - Private Party 2005 Game designer Ravenwood Fair 2010 Game designer Tom Clancy's Ghost Recon: Commander 2012 Director, lead designer, writer Pettington Park 2012 Game designer Dodger Down 2013 Game designer, tester Gunman Taco Truck 2017 Game designer Empire of Sin 2020 Game designer
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Important facts
Family & relationships
People in Brenda Romero's life
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Frequently asked questions
Who is Brenda Romero?
American video game designer and developer
When was Brenda Romero born?
Brenda Romero was born on 12 October 1966 in Ogdensburg.
What is Brenda Romero's occupation?
Brenda Romero is a video game developer, writer, role-playing game designer, computer scientist, programmer and designer.
What is Brenda Romero known for?
Brenda Romero is known for Wizardry 8.
What nationality is Brenda Romero?
Brenda Romero is American.
Sources & further reading
Cite this page
APA: Biography.guide. (2026). Brenda Romero. https://biography.guide/brenda-romero/
MLA: "Brenda Romero." Biography.guide, https://biography.guide/brenda-romero/.
Chicago: "Brenda Romero." Biography.guide. https://biography.guide/brenda-romero/.
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