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Koichi Hayashida

b. 1969

Japanese video game developer (born 1969)

Video game developer
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About Koichi Hayashida

Born 1969. Koichi Hayashida is a Japanese video game developer.

is a Japanese video game developer who has worked as a director, producer, game designer and programmer on multiple games from Nintendo, notably the Super Mario series. He was the director of Super Mario Galaxy 2, Super Mario 3D Land (2011), Super Mario 3D World (2013, with Kenta Motokura), NES Remix (2013), and NES Remix 2 (2014). He was a producer of Captain Toad: Treasure Tracker (2014) and Super Mario Odyssey (2017).

Game design Hayashida began programming in fifth grade on the Commodore VIC-20. He began programming at Nintendo while the company was developing for the NES. He notably programmed for Super Mario Sunshine (2002). He was an assistant director on Donkey Kong: Jungle Beat (2004), and the level design director for Super Mario Galaxy (2007).

Hayashida was the director of Super Mario Galaxy 2 (2010). Hayashida and Shigeru Miyamoto developed a four-step process for the game's levels to teach a new game mechanic, titled kishōtenketsu, which derives from Chinese and Japanese poetry and manga writing. In the game version of kishōtenketsu, a game mechanic is introduced in a level, evolves to let players grow their skills, given a twist that makes the players think of the concept in a different way, and then concluded with a test that makes players use every concept they learned throughout the level. The technique has been used by Nintendo for numerous games since then.

Hayashida was then the director of Super Mario 3D Land (2011). To help his development team, he gave them "Miyamoto's Teachings": a book of quotations by Miyamoto, a more experienced designer who had begun to lessen his role at Nintendo. To make the game more approachable for less experienced players, Hayashida decided the game would technically end at its halfway point, when the story was over and the credits rolled, but there was a whole other half of more challenging levels. The game's development was delayed because of the 2011 Tōhoku earthquake and tsunami. To motivate the game's developers, who were previously separated by their different trades, Hayashida moved everyone into a common area to work more collaboratively.

Hayashida was a director for Super Mario 3D World (2013), directing alongside Kenta Motokura. He was the director of NES Remix (2013) and NES Remix 2 (2014). These games were first made for Wii U instead of the 3DS, partially because Hayashida was more familiar with the Wii U's architecture. He was the producer of Captain Toad: Treasure Tracker (2014) and Super Mario Odyssey (2017).

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Important facts

Born
1969, Tokyo
Birth century
Occupation
Video game developer
Nationality
Employers
Nintendo Entertainment Planning & Development
Also known as
Hayashida Kōichi, Kōichi Hayashida, Hayashida Koichi

People in Koichi Hayashida's life

Named in this biography and alive at the same time

Contemporaries

People whose lives overlapped Koichi Hayashida's

Frequently asked questions

Who is Koichi Hayashida?

Japanese video game developer (born 1969)

When was Koichi Hayashida born?

Koichi Hayashida was born in 1969 in Tokyo.

What is Koichi Hayashida's occupation?

Koichi Hayashida is a video game developer.

What nationality is Koichi Hayashida?

Koichi Hayashida is Japanese.

Sources & further reading

· Wikipedia: Koichi Hayashida

· Wikidata: Q2913386

· DBpedia: Koichi Hayashida

Cite this page

APA: Biography.guide. (2026). Koichi Hayashida. https://biography.guide/koichi-hayashida/

MLA: "Koichi Hayashida." Biography.guide, https://biography.guide/koichi-hayashida/.

Chicago: "Koichi Hayashida." Biography.guide. https://biography.guide/koichi-hayashida/.

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