Glenn Corpes
Video game developer
About Glenn Corpes
Glenn Corpes was a video game developer, known for Battle Engine Aquila, Dungeon Keeper and Magic Carpet (video game).
Glenn Corpes is an independent video game developer. His work has influenced games such as Minecraft. He joined Bullfrog after being made redundant from the Telex job, He was a co-designer of Populous, and also designed its graphics. Corpes also created the 3D landscape, which Peter Molyneux and Les Edgar were intrigued by. and programmed the Atari ST version. He also refined its engine many times, and developed editors and landscape generators to facilitate its use. Corpes wrote the engine of Dungeon Keeper (which was taken from Magic Carpet), and head of research and development.
In 1999, Corpes left Bullfrog and founded Lost Toys with Jeremy Longley and Darren Thomas. Lost Toys had been developing a third title, Stunt Car Racer Pro. Corpes stated that Battle Engine Aquila is "the best thing I ever worked on". He also worked with 22cans for a year and did "a bit of work" on Curiosity – What's Inside the Cube?.
Corpes developed Ground Effect, a racing game featuring "ground effect vehicles (a cross between hovercraft and aeroplanes) released for iOS in 2009. It was released on iOS in October 2012,
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Important facts
Frequently asked questions
Who was Glenn Corpes?
video game developer
What was Glenn Corpes's occupation?
Glenn Corpes was a video game developer.
What was Glenn Corpes known for?
Glenn Corpes was known for Battle Engine Aquila, Dungeon Keeper, Magic Carpet (video game) and Populous (video game).
Sources & further reading
Cite this page
APA: Biography.guide. (2026). Glenn Corpes. https://biography.guide/glenn-corpes/
MLA: "Glenn Corpes." Biography.guide, https://biography.guide/glenn-corpes/.
Chicago: "Glenn Corpes." Biography.guide. https://biography.guide/glenn-corpes/.
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