Yasuyuki Honne
Japanese video game designer
About Yasuyuki Honne
Born 1971. Yasuyuki Honne is a Japanese art director, video game developer, television producer, video game designer and video game producer.
is a video game artist, director and producer. He was employed by Square from 1993 to 1999 and is now working at Monolith Soft. He is known for his work on the Chrono series, Xeno games and Baten Kaitos series.
Early life Yasuyuki Honne was born on March 5, 1971. When he was young, Honne enjoyed video games and playing fighting games in video arcades, but wanted to become a freelance illustrator. However, after graduating and moving to Tokyo, he saw a recruitment ad for Square in the magazine Gamest, with a picture of Final Fantasy VI. Since his design studies had made him interested in the relationship between a person's life and fantasy art, Honne decided to apply for a job at the company.
Career Honne joined Square as a graphic artist in 1993 and notably worked on Front Mission and Chrono Trigger under graphic director Tetsuya Takahashi. Honne became a board member of Monolith Soft, owning 20 shares out of the total 2,400, and the director of the company's graphics development division.
After serving as the art director for Xenosaga Episode I: Der Wille zur Macht, Honne made his debut as a game director on Baten Kaitos: Eternal Wings and the Lost Ocean, the project that has left him with the fondest memories since the founding of Monolith Soft. When Takahashi was in the planning stages for the project that would become Xenoblade Chronicles, Honne produced a model of the two gods of the game's world in order to help explain the concept to the publisher Nintendo. Honne is currently working on an unannounced title.
Personal life Honne is married. He enjoys traveling, and his hobbies include practicing judo (he is black belt) and playing plucked string instruments.
Games credited Honne has been credited with the following games:
Front Mission (1995): assistant graphic designer Chrono Trigger (1995): map designer Treasure Conflix (1996): main graphic Xenogears (1998): art director, map textures Chrono Cross (1999): art director, map painter Xenosaga Episode I: Der Wille zur Macht (2002): art director, map designer Baten Kaitos: Eternal Wings and the Lost Ocean (2003): director, art director, map painter Dirge of Cerberus -Final Fantasy VII- (2006): special thanks Baten Kaitos Origins (2006): director, art director, map painter, opening movie Super Smash Bros. Brawl (2008): Adventure Mode map design Dragon Ball Z: Attack of the Saiyans (2009): producer, art director Xenoblade Chronicles (2010): concept model The Legend of Zelda: Skyward Sword (2011): special thanks Project X Zone (2012): map graphic supervisor Animal Crossing: New Leaf (2012): special thanks Pikmin 3 (2012): special thanks The Legend of Zelda: A Link Between Worlds (2013): special thanks Splatoon (2015): special thanks Animal Crossing: Happy Home Designer (2015): special thanks Project X Zone 2 (2015): map graphic supervisor The Legend of Zelda: Breath of the Wild (2017): special thanks Splatoon 2 (2017): special thanks Xenoblade Chronicles 2 (2017): artwork The Legend of Zelda: Tears of the Kingdom (2023): special thanks
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Important facts
People in Yasuyuki Honne's life
Named in this biography and alive at the same time
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Frequently asked questions
Who is Yasuyuki Honne?
Japanese video game designer
When was Yasuyuki Honne born?
Yasuyuki Honne was born on 5 March 1971 in Japan.
What is Yasuyuki Honne's occupation?
Yasuyuki Honne is an art director, video game developer, television producer, video game designer and video game producer.
What nationality is Yasuyuki Honne?
Yasuyuki Honne is Japanese.
Sources & further reading
Cite this page
APA: Biography.guide. (2026). Yasuyuki Honne. https://biography.guide/yasuyuki-honne/
MLA: "Yasuyuki Honne." Biography.guide, https://biography.guide/yasuyuki-honne/.
Chicago: "Yasuyuki Honne." Biography.guide. https://biography.guide/yasuyuki-honne/.
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