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Glyn Anderson

Designer, programmer, and manager the production

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About Glyn Anderson

Glyn Anderson was an engineer.

Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console. A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II and Lexi-Cross.

Career Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel. He then worked at Activision creating Atari 8-bit and Commodore 64 versions of Megamania, Ghostbusters, and Hacker II: The Doomsday Papers.

Anderson's current company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS), primarily for the U.S. military.

Games

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Important facts

Occupation

Frequently asked questions

Who was Glyn Anderson?

designer, programmer, and manager the production

What was Glyn Anderson's occupation?

Glyn Anderson was an engineer.

Sources & further reading

· Wikipedia: Glyn Anderson

· Wikidata: Q5572820

· DBpedia: Glyn Anderson

Cite this page

APA: Biography.guide. (2026). Glyn Anderson. https://biography.guide/glyn-anderson/

MLA: "Glyn Anderson." Biography.guide, https://biography.guide/glyn-anderson/.

Chicago: "Glyn Anderson." Biography.guide. https://biography.guide/glyn-anderson/.

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